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Subsections

MS Windows

Under MS Windows, you need to set the environment variable WXWIN to the location of wxWidgets. You need the following subdirectories to be located in same the directory:

For MS Visual C++, you also need to have in the same directory

You need to enable OpenGL support in wxWidgets. To do so, in the wxWidgets directory edit the file:

include\wx\msw\setup.h
to have (line 854 in the 2.6.3 release)
#define wxUSE_GLCANVAS       1

MS Visual C++ 6.0 and .NET

In the wxWidgets directory, open the workspace:

build\msw\wx.dsw
Using the Build -> Batch Build menu option, select the following targets: Do not select the DLL targets. Then, build the libraries. Be patient, depending on your computer, this process can take a while !

In the ROBOOP directory, open the workspace:

roboop.dsw
Using the Build -> Batch Build menu option, select all the targets. Then, build the targets.

Finally, in the GLroboop directory, open the workspace:

Glroboop.dsw
Using the Build -> Batch Build menu option, select all the targets. Then, build the targets.

You can now run the program !

Borland C++ 4.5/5.0/5.5

After you have modified the setup.h file, go to the build/msw subdirectory in the the wxWidgets directory and execute:

make -f makefile.bcc USE_OPENGL=1 UNICODE=1
This will build a DEBUG version of the library. To obtain a non-DEBUG version, run the following commands:
make -f makefile.bcc USE_OPENGL=1 UNICODE=1 BUILD=release

Then, in the ROBOOP, run the command:

make -f makefile.bc5

Finally, in the GLroboop directory, execute:

make -f makefile.b32
This will build a DEBUG version of the program. To obtain a non-DEBUG version, run the following commands:
make -f makefile.b32 BUILD=release


next up previous
Next: Linux Up: GLroboop - Installation Guide Previous: Introduction
Richard Gourdeau 2007-04-05